3/23 Patch Notes:

General:


Auto-Combine Bench Units Option (Off by default)

Announcers will play sound effects for win streaks


Units:


Phantom Assassin
- Maximum Attack Damage increased at each Evolution (90->110, 180->220, 360->440)

Morphling
- Health increased at each Evolution (500->550, 1000->1100, 2000->2200)

Sand King
- Health increased at each Evolutiin (550->600, 1100->1200, 2200->2400)

Kunkka
- Attack Rate increased (Swing time decreased 1.4s->1.3s)
- Ghostship cooldown made variable by Evolution (Before: 10s, Now: 15s/12s/9s)

Medusa
- Maximum Attack Damage increased at each Evolution (60->70, 120 -> 140, 240->280)
- Stone Gaze 'Stone' duration balanced (2s/3s/4s -> 2s/2.5s/3s)

Omniknight
- Purification Heal increased at each Evolution (200->250, 300->350, 400->450)

Doom
- Doom duration made variable by Evolution (Before: 20s, Now: 10s/15s/20s)

Alchemist
- Alchemist now cases Acid Spray around himself when in Chemical Rage
- Chemical Rage duration decreased (60s -> 15s)
- Acid Spray Details; Radius:400, Duration:15s, Armor Reduction: 4/7/10

Mirana
- Ability Cooldown decreased (10s/8s/6s -> 8s/6s/4s)


Classes:


Assassin Class Bonus Balanced

From:

+10%/+15%/20% Chance to Critically Hit

To:

+15%/+15%/+15% Chance to Critically Hit