3/15 Patch Notes:

General:


Start Delay for all units reduced on average (0.5-2sec / 0.2-1sec)

Assassins incur additional Start Delay (+1 sec)

All Queen Players will not display their MMR (Number Value of Rank)


Units:


Tinker armor reduced by 5 at all evolutions (10 -> 5)

Tinker missile damage reduced at all evolutions by 50 per missile (250 -> 200, 350 -> 300, 450 -> 400)

Riki armor increased by 5 at all evolutions (0 -> 5)

Riki no longer hides friendly units to self, only to enemy players

Windranger minimum Attack Damage decreased by 5 at Evolution 1, 10 at Evolution 2, 20 at Evolution 3

Mirana maximum Attack Damage increased by 10 at Evolution 1, 20 at Evolution 2, 40 at Evolution 3

Sniper Attack Speed decreased by .1 (1.2 -> 1.1)

Death Prophet Magic Resistance increased by 10 (20 -> 30)

Lone Druid Bear Armor decreased by 5 (10 -> 5)

Sand King Ability Cooldown decreased by 2 seconds at all evolutions (12/10/8 -> 10/8/6)

Slark Ability Damage Type changed from Physical to Pure


Classes:


Hunter class bonus changed

From:

+25% Attack Damage (3 units)

+25% Attack Damage (6 units)

To:

+30 Attack Damage and 30% chance to ignore evasion (3 units)

+40 Attack Damage and 40% chance to ignore evasion (6 units)